Description

What?

The "Scientific conference" is the International Conference on 3D Immersion, formerly known as the International Conference on 3D Imaging. The conference is now in its 7th edition. IC3D presents the latest information in 3D immersion research & development, and provides a way to anticipate what will soon emerge from skunk-works, research laboratories. IC3D emphasizes the mid and long terms, and the limits of the possible.

The scope of IC3D is ALL aspects – scientific, engineering, mathematical, ... - and ALL applications of ALL forms of 3D immersion, including 3D stereo, 3D imaging, 3D audio, virtual reality (VR), augmented reality (AR), mixed reality (MR), 3D cinema, and 3D cinematic VR. All modalities of 3D imaging are eligible: (auto)stereoscopic, light-field, holographic, range, …

IC3D consists in a series of presentations (oral or poster) of the papers submitted by authors and accepted after evaluation by reviewers.

As for the first six (6) editions of IC3D, we are delighted to have the technical co-sponsorship of the Signal Processing Society of the IEEE, the “world's largest technical professional association for the advancement of technology”.

As for all prior editions, this year's conference proceedings will be archived in the IEEE Xplore digital library, thereby providing maximum visibility to the authors and their papers.

IC3D is one of the main international conferences fully dedicated to all scientific and engineering facets of 3D immersion. It is unique because of its seamless integration in an event (Stereopsia) that also covers the artistic, technological, content, and business facets of 3D immersion.

If 3D immersion R&D - and, more generally 3D R&D - is your cup of tea, we count on you to submit one or more papers! You may then win a "Best Paper Award" at our Awards Ceremony, in the form of a Lumiere Award from the Advanced Imaging Society & VR Society, both based in Hollywood, CA.

IC3D and the Professional Conference (PCON) occur in immediate succession, forming a continuum from the mathematical details of 3D immersion to the best 3D immersive contents.

Whom for?

For scientists, engineers, academics, and researchers.

How to participate?

By attending the conference, which implies registration. This applies to all attendees, including speakers. The registration will be open in July 2017.

Submissions

General information

Proceedings

Each properly registered participant will receive one electronic copy of the proceedings on-site, at the time of registration.

Information for submitting authors

You must format your paper as specified in

You must use one of the following author kits to format your paper

You must produce an IEEE-Xplore compliant PDF, as explained in

You must submit your paper via

If you have any question about formatting or submitting, please contact David Grogna at dgrogna@ulg.ac.be.

Speakers

You'll find below the speakers (by alphabetical order). By clicking on a name, you'll see the corresponding short bio. The list is updated periodically. Stay tuned!

Bio

A. Deniz Aladagli received his M.Sc. degree in Game Technologies from Middle East Technical University, Turkey, where he worked on deferred rendering methods. He is now a Ph.D. fellow working on the CLOUDSCREENS project, a Marie Curie Initial Training Networks action funded by the European Commission's 7th Framework. His research is focused on the providing of quality of service in virtual reality (VR) video streaming services, using video analysis and processing techniques.

Bio

Anastasia Antsiferova received her B.S. degree in computer science from the Lomonosov Moscow State University in 2016. She is currently a M.S. student at the same university. Her research interests are stereoscopic video subjective quality assessment, measurement, and prediction of headaches and fatigue caused by watching 3D-movies. Anastasia is one of the contributors to the 3D video quality measurement project VQMT3D (http://compression.ru/video/vqmt3d).

Bio

Georgios Athanasopoulos received an Electrical Engineering degree from the University of Patras, Greece. Following a 5-year industry experience in the complete life-cycle of mission-critical IT projects, in 2016 he obtained his PhD from the Vrije Universiteit Brussel, Belgium. Georgios is currently a researcher at the Université catholique de Louvain, Belgium. His main research interests are in the area of audio signal processing, speech analysis, and acoustic user interfaces.

Bio

Hossein Bakhshi Golestani received his B.Sc. and M.Sc. degrees in electrical engineering from Ferdowsi University of Mashhad, Mashhad, Iran, and Sharif University of Technology, Tehran, Iran. Hossein joined the Institute of Communication Engineering (IENT), RWTH Aachen University, Germany, in Dec. 2015 as a video coding researcher, and he is currently pursuing his PhD degree there. His research interests include 3D reconstruction, virtual view synthesis, & video compression.

Bio

Jonathan Bouchard is heading computer vision R&D activities at Digital District, an award-winning VFX post-production and color grading company with outposts in France, Belgium, and Canada. Concurrently to this assignment, he pursues Ph.D. studies at McGill University (Montreal, Canada) under the supervision of Prof. James J. Clark. His research focuses on human perception and machine detection of defects that can be introduced during post-production of stereoscopic content.

Bio

Siham Boukhris is an undergraduate engineering student at the Université libre de Bruxelles (ULB), Belgium, with a strong interest for computing technology and physics, particularly optics. He is currently working toward a M.Sc. in engineering physics.

Bio

Aron Cserkaszky received his M.Sc. degree in nuclear physics from the Budapest University of Technology and Economics in Hungary. He is currently a researcher and a senior software engineer at Holografika Ltd. His current research focus is camera image interpolation and volumetric rendering of medical data for lightfield 3D displays. He is writing his doctoral thesis at Pazmany Peter Catholic University titled "Measuring and reconstructing real and virtual lightfields".

Bio

Elijs Dima received the M.Sc. degree in Computer Engineering from Mid Sweden University (MIUN), Sweden, in 2015. Since then, he has been a researcher, lab supervisor, teaching assistant, and Ph.D. student in the Realistic 3D research group at MIUN. His research interests include light field capture and rendering, parallel data processing and streaming, and the synchronization, calibration, modelling, and capture operation of camera systems.

Bio

Oleksii Doronin received a Master degree in Mathematics and Statistics in 2012 from Taras Shevchenko National University in Kiev, Ukraine. He then received a PhD degree in Physics and Mathematics from the same university in July 2016. Since May 2016, he participates in the ETN-FPI H2020 project, and he works towards a PhD degree in Computer Science at Tampere University of Technology, Finland, in the department of Signal Processing.

Bio

Victor is a filmmaker & an academic member of the Film and Television School at the University of Chile. He studied sociology, anthropology, and cinema. As a researcher, he has directed research projects on stereoscopic photography & 3D cinema. Since 2015, he is conducting an interdisciplinary collaboration between cinema studies, sociology, computer science, & neuroscience, using eye-tracker data to study the effects of non-photorealistic postproduction in cinema perception.

 

Bio

Jahanzeb Hafeez received his B.S. degree in Information Technology from Mirpur University of Science & Technology, Mirpur, Pakistan, in 2014. Currently, he is a M.S. student and a researcher at Kwangwoon University, Seoul, Korea. His research areas include virtual reality, augmented reality, 3D imaging, and holographic technologies.

Bio

Ashleigh Harrold graduated from the University of Queensland with an Honours degree in Psychology in 2012 and worked as a research assistant until commencing her PhD in 2016. Currently working under the supervision of Dr. Philip Grove at the University of Queensland, her main area of focus is stereoscopic vision. In particular, she is interested in understanding the basic visual processes underlying 3D vision and the applications of this to the development of 3D technology.

Bio

Keehoon Hong is a Senior Researcher at Electronics and Telecommunications Research Institute (ETRI). He received the B.S. degree in Electrical and Electronic Engineering from Yonsei University, Seoul, Korea, in 2008, & the Ph.D. degree in Electrical Engineering and Computer Science from Seoul National University, Seoul, Korea, in 2014. His research interests include 3D displays, digital holographic displays, holographic optical elements, & human factors related on 3D displays.

Bio

Péter András Kara received his M.Sc. degree in Computer Engineering from the Department of Networked Systems and Services, at the Budapest University of Technology and Economics, in Hungary. He participated in the CONCERTO project of the European Union’s 7th Framework Programme, and he is currently a fellow of the QoE-Net EU H2020 project. He is a research associate at the Wireless Multimedia and Networking Research Group of Kingston University, in London.

Bio

Sebastian Knorr received the diploma in Electrical Engineering and the PhD in Computer Vision from TU Berlin in 2002 and 2008, respectively. In 2009, he founded the company imcube in Berlin. Besides the management of the company, Sebastian also worked on 3DTV, cinema, and giant screen projects, as well as on VR projects as Post-Conversion Stereographer for more than 5 years. Since 2017, he is a Senior Research Fellow within the V-SENSE project at the Trinity College Dublin.

Bio

Dr. Henry Y. K. Lau is an Associate Professor in the Department of Industrial and Manufacturing Systems Engineering of the University of Hong Kong. He has expertise in virtual reality (VR) technology, artificial intelligence, and robotics. He obtained his BA degree in Engineering Science and DPhil in Robotics from the University of Oxford, UK.

Bio

Yuqing Lin received her BS in Computer and Information from Fujian Agriculture and Forestry University, Fujian, China. She is a MS candidate at the College of Mathematics and Computer Science, Fuzhou University, Fuzhou, China. Her current research interests include computer vision and image & video processing.

Bio

Milan Magdics is an assistant professor in computer graphics at the Budapest University of Technology and Economics, where he received his PhD in computer science in 2014. He also worked as a researcher at the University of Girona from 2012 to 2014. His research interest covers a wide range of topics including non-photorealistic rendering, global illumination, GPGPU, and medical image reconstruction.

Bio

Robin Marx is a Web Performance researcher at Hasselt University, Belgium. He is currently looking into HTTP/2, QUIC, WebVR, and how to automate performance best practices. In a previous life, he was a multiplayer game programmer and co-founder of LuGus Studios. On weekends, Robin hits other people with longswords.

Bio

Adrian K. T. Ng is a PhD student in the Department of Industrial and Manufacturing Systems Engineering of the University of Hong Kong. His research topic involves virtual reality (VR) technology, cognitive psychology, and human factors engineering. He obtained his BEng degree in Engineering and Psychology from the University of Hong Kong.

Bio

Robert Pepperell PhD is Professor of Fine Art at Cardiff School of Art and leads Fovolab at Cardiff Metropolitan University, UK. He investigates the nature of the conscious mind and visual perception through painting and drawing, scientific experimentation, and philosophical inquiry. The Fovolab research team is attempting to capture the experience of visual perception using a new form of ‘natural perspective’ based on the structure of human vision. The aim is not to record what is in the world, but the experience of seeing the world from an embodied point of view.

Bio

Muhammad Shahnawaz is a full-time PhD student at Politecnico di Milano, Italy. He is working in the group of Sound and Music Computing, in the Department of Electronics, Information, and Bio-engineering. His PhD thesis is about personalized spatial audio through binaural rendering. His research interests include spatial audio, multimedia signal processing, artificial intelligence (AI), and machine learning.

Bio

Roopak R. Tamboli is a doctoral student at the Indian Institute of Technology Hyderabad (IITH). He works in the areas of 3D reconstruction from multiples views and of quality assessment of glasses-free lightfield 3D content.  He has been closely involved in setting up the “Immersive Multimedia and Telepresence Lab” at IITH. Prior to this, for his Master’s thesis, he explored sparse representations and compressed sensing of electrocardiogram signals.

Bio

Masayuki Tanimoto received a Dr.E. degree from the University of Tokyo in 1976. He was a Professor at Graduate School of Engineering, Nagoya Univ., becoming Emeritus in 2012. He was the president of the Institute of Image Information and Television Engineers (ITE). He got the ITE Distinguished Achievement and Contributions Award, the IEICE Achievement Award, & the Commendation for Science and Technology by the Minister of Education, Culture, Sports, Science, and Technology.

Bio

Dmitriy Vatolin received his M.S. degree in 1996 and his Ph.D. in 2000, both from Moscow State University. Currently he is head of the Video Group at the CS MSU Graphics & Media Lab. His research interests include compression methods, video processing, 3D video techniques, and 3D video quality assessment (metrics for 2D-to-3D conversion and shooting artifacts). He is the key organizer of the 3D video quality measurement project VQMT3D (http://compression.ru/video/vqmt3d/).

Bio

Michiel Vlaminck graduated with a Master in Computer Science Engineering from Ghent University in 2013. Since January 2014, he has been working as a PhD researcher in the research group “Image processing and Interpretation (IPI)” from the same university. He is currently working on the topic of 3D scene reconstruction using depth sensors, both ToF cameras and lidar scanners. He mainly focuses on applications in the domain of augmented reality and autonomous robots.

Bio

Xiaohua Zheng received the BS from the College of Mathematics and Computer Science of Fuzhou University, Fuzhou, China, and she is currently pursuing the MS degree at the same institution. Her current research interests include image/video processing and color correction.

Milestones

Stay tuned for possible date changes below.

EventsDates
Key events & corresponding dates for IC3D 2017
Issuance of Call for papers19 May 2017 (Fri)
Deadline for submitting papers17 July 2017 (Mon)  NEW 30 September 2017 (Sat) 
Notification of acceptance/rejection22 September 2017 (Fri)
Deadline for submitting camera-ready papers15 November 2017 (Wed)
Last day of early-bird registration fee20 November 2017 (Mon)
IC3D (Brussels, Belgium)11-12 December 2017 (Mon-Tue)
Networking reception (Brussels, Belgium)11 December 2017 (Mon)
Awards evening (Brussels, Belgium)13 December 2017 (Wed)

 

More

CONGRATULATIONS to the winner of the Best Paper Award 2016!

"Multilayer semi-transparent edge processing for depth image based rendering", by Mikhail Erofeev & Dmitriy Vatolin, from the Lomonosov Moscow State University in Russia

Stereopsia starts next Monday, 11 Dec. Save a lot by registering before Sun 10 Dec midnight!

Register now